What this means is that music gradually shifts to fit for special occasions.įor example, when you move a lot of units music shifts to marching and drums, when you cast vortex spell it becames intense and when your units start to flee it shifts to tragic tones, when almost all your army clashes with enemy - it triggers power motives etc. Most of their tracks are Dynamic, with lots of triggers. Entire music team should be given a hefty bonus and promotions because they not only wrote terrific music compositions but also integrated them into a gameplay. Needless to say, neither me nor my friend persisted with medieval mp.įuck the total war mp community, it's one thing for them to shit up mp, it's another when their bs affects sp too.įor Warhammer Total War series music I can forgive them most of their fuckups. The entire room previously sooo friendly and welcoming turn into a hive of toxic shit heads all screeching at us for taking artillery (and apparently taking all cav armies was a-ok though, because thats what the "pros" did), even though we did say we were new and no one bothered to tell us about mp etiquette when they were inviting us to play games with them (which i now know is actually because they wanted to stomp some noobs and pad out their stats). After unleashing entire paragraphs of vitriol at us, they rage quit.īack in the lobby, they proceed to shit talk about us to the other mp "pros" in the lobby, who also agreed and proceeded to join in the bandwagon of insults. The other team, up untill now so polite and friendly proceed to absolutely rage at us, calling us all sorts of names and being your average league of legends player pretty much.Īpparently unbeknown to us, taking even one unit of arty was considered heresy in the M:TW2 mp community. ![]() Ok no problem, we will just form up our spear walls and.wait what? The game starts, we see both enemy players have taken nothing but cavalry. So my friend and I agree to a 2v2, and we picked balanced armies: infantry, archers, cavalry and some siege weapons. These gents were the absolute pinnacle of good manners and friendliness. We say we are new players in lobby because well, again, we were wild eyed and naive, new to the internet as well.Ī bunch of players immediately act super friendly towards us and propose to teach us in some "friendly games". Me and my friend decided to try mp for the first time, we were both new to online gaming for the most part and still wild eyed and naive. And yes, they all have their own dumb quirks (tomb kings heal, storm vermin can scurry away, cathay have their yin yang, chaos have their god's bonuses, kislev are momentarily unbreakable, Norsca have bloodrage), but you still use them basically the same. You're also missing several units, Tomb Kings have Tomb Guard, Skaven have Stormvermin, Cathay have Celestial Dragon, Chaos factions all have Chosen, Kislev have Tzar Guard, Norsca have Marauder Champions. lolol an aura of encouragement, half the high tier units in the game give that and its irrelevant. I have played Vampire counts with SFO and I do know that they make the vampires (canon appropriately) absurdly fast which is cool. ![]() Vanilla units have essentially the same minor alterations with a stat buff here or an aura there. And you're trying to be a stickler about the shield and other stats to get out of admitting that Tier 3 heavy infantry are almost identical.
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